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(+1)

A really cool take on an incremental game. I’ve played quite a few of them, and in my opinion many eventually lean too much into being idle games where the player barely has to do anything anymore. That’s not the case here. I also really liked how the game gradually opens up over time, with new features that first have to be discovered — very nice design choice.

I’d give the player a bit more time at the beginning though. The first few 3-second loops felt pretty confusing to me. Even with upgrades, the submarine turns a bit too slowly, and it’s frustrating that you can only rotate while moving. Because of that, it sometimes feels more like a parking simulator than controlling a submarine.

Cute art style and very cool <3

Thanks for the nice words and feedback! I can definitely see how the first few runs could be confusing. I think i just got used to it through the countless runs I did while testing. I did try to have turning allowed while not moving, but it felt a little slippery so I tied it to movement speed (which also makes dashing feel better). If I do more work on this, ill probably add a minimum turn speed.

Thanks again!

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Hi, i really liked your game! I love the art and game idea. I was struggling a bit with the controls. I tried to control the sub based on the world, not the submarine (like pressing S to move the sub down). But that could just be me :) Other than that, great game!

Thanks! Yeah, I remember my first time playing a game with ā€œtank controlsā€ was a bit confusing, but I’ve grown to like how it works. If I expand this game in the future, I’d love to add a deeper tutorial to make sure learning the controls is easier!

Thanks for the feedback!